![]() ![]() Ergo, the aim of EAX has nothing to do with 3D audio positioning, this is usually done by a sound library like DirectSound3D or OpenAL. Due to the release of Windows Vista in 2007, which deprecated the DirectSound3D API that EAX was based on, Creative discouraged EAX implementation in favour of its OpenAL-based EFX equivalent – though at that point relatively few games used the API.ĮAX is a library of extensions to Microsoft's DirectSound3D, itself an extension to DirectSound introduced with DirectX 3 in 1996 with the intention to standardize 3D audio for Microsoft Windows, adding environmental audio presets to DS3D's audio positioning. The Environmental Audio Extensions (or EAX) are a number of digital signal processing presets for audio, present in Creative Technology Sound Blaster sound cards starting with the Sound Blaster Live and the Creative NOMAD/ Creative ZEN product lines.
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